Meet the Core Team! Eden Lazarus - https://el21aah.wixsite.com/my-site - Team Lead, Rigging ArtistSonny Smith - https://www.artstation.com/sonicsmiff - Realtime Tech ArtistEthan Allen - https://www.artstation.com/epoch - Character ArtistMax Bamonte-Purdy - https://maxizuru.artstation.com/ - Environment Artist Freelance…
Hi there, I am currently making a scene of a village in Unreal 4 and I really want my cinematic to appear as if a physical person is walking through the village. I am using Cine cameras and the sequencer in Unreal however it never turns out how I want it to. Is there any other way to make a cinematic like this? Thank you :)
It would depend on what application you are doing your cinematics in. More and more higher frequency game models are being used for some pretty spectacular realtime engine renders. Unreal has now 'sequence' for this purpose. If you plan on making a cinematic in standard 3d software I would recommend using a higher poly…
Hi. I aspire to be a 3d character artist. I've been learning for the past 6 months and continue to learn every day. I have a question regarding UV layout for video game characters as well as cinematic characters. Does it matter if I use one file for example a 2K texture(everything together), or 4 files 512px each (dividing…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…
Cinematic / Promo Artist Role Overview: Supersolid has an opening in its central London studio for a Cinematic / Promo Artist to work alongside our internal development team across multiple mobile games projects. We are looking for a highly capable video editor who can capture game footage and edit video game trailers to…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Sharing here some of my work done for Lilith on Diablo 4. I helped sculpt, model, texture, and look develop the asset for the game cinematics. Artstation post: https://www.artstation.com/artwork/Alkz5N
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…