There is a new version of GoZ. It now supports Modo 501, PhotoShop CS4+, and fixes a few issues people had in various other apps. http://www.zbrushcentral.com/showthread.php?t=125810 "As part of our commitment to expanding the capabilities of GoZ, Pixologic is pleased to announce the release of our first GoZ update! This…
I am getting pretty sick of having to reload my textures evertime I want to see a texture update in maya. I was watching Ben mathis's texture painting tutorial and saw that he made it so the texture would auto update in max. is there a way to achieve a similar effect in maya?
First off, I'm not sure if this is the best place to post this so mods feel free to move/close the thread. Alright, so I'm having a bit of an issue with my GPU. After the Windows Fall Creators Update my GPU tends to hang quite a bit and it's generally slower when using Toolbag 3 and Substance Painter. Toolbag loads…
Just started learning Maya and came across this problem. Basically, I update my surface mesh so I can have better resolution during baking in Substance Painter. However, I have no idea how to apply these updates to the UV's I already made. How would I go about doing this? Do I need to throw away the old UV's and redo the…
Latest Update: model Hello everyone! I'm going to attempt to update Mordekaiser's visuals. He's highly requested for a Visual and Gameplay update on the Riot boards, so I figured I've got to give it a try. For those who might be unfamiliar with this champion. He's an ancient warlord resurrected through necromancy time and…
Change Log - Alpha 0.5.7.1447 - Updated project to a custom 4.11 engine build. Also, updated issues with the source to reflect the changes. - Added modular equipment component code from Damir. Fixed compiler issues to get the code to compile. - Moved leveling components to proper folder structure and refactored to work…
Epic have released their June update for the ever-popular UDK. With a whole raft of changes, this update is one of the most significant we've seen. Head over to the discussion thread to check out more details and what all our fellow Polycounters have to say about it. Thanks Oniram for starting up the discussion! Here's…
Hey guys! Time to try something new! We're rolling out the new build in about a week, but since you are so active in the forums I wanted to give you some early access. A few surprise features are still to come -- this preview will however introduce a number of significant improvements: * MASSIVE speed improvements * Much…
hello fellow polycounters.... been for ever since i posted but wanted to share my udpdated portfolio with some of the things ive done for Call of Duty: WWII, I say some because I havent had the chance to fully get together all the things I have contributed to the game but here are a few.…