Just started learning Maya and came across this problem. Basically, I update my surface mesh so I can have better resolution during baking in Substance Painter. However, I have no idea how to apply these updates to the UV's I already made. How would I go about doing this? Do I need to throw away the old UV's and redo the process, and if so, how do I delete the old UV's?
Replies
select faces... do a projection form camera and unfold...
or do you have a second mesh with clean uvs..?
in that case use transfer attributes to transfer the uvs over...