Hi everyone :D This is my first post on polycount, and I apologize for my not really good english. I'm a student in video game art in belgium, and i'll show you my last work for my character concept course. The work was done in ZBrush and rendered in the new marmoset toolbag 2. Hope you'll like it, and thanks for your…
Hey guys this is my first post here! Here is a Design I have been pushing around for a couple of weeks hope you guys like!! Instagram: https://www.instagram.com/parallax_punch/ Artstation: https://www.artstation.com/parallax_punch Email: cotterdesigns92@gmail.com Facebook:https: //www.facebook.com/joshua.cotter.7
Hi all. I'm currently trying my hand at some character work, I'm attempting to recreate Gugu Mbatha-Raw as closely as possible. I've gotten to the point where I need some fresh eyes so I'd really appreciate any feedback and critiques. Thanks for stopping by :)
Hello , I was checking some tuts and I come across the need to edit the Base_max.mi in the mental ray include fulder and opened the base_max file enabling the gui "gui_mib_cie_d" { control "Global" "Global" ( #"hidden" ) } though I cannot find any way to implement it in max 2016 , is there any way to do it ? How do I add…
Hi guys, I'm just wondering if I could get some feedback on an item I recently recreated for wraith king. I've been self teaching myself for the last year now and am really starting to get the hang of things for dota2 item creation but there is definitely still a lot more I could learn to become a better modeller. I have 2…
Decided to go back and touch up a model I worked on a while back. I'm really proud where it's at now. I'd like to know what I could of done differently to push this model to the next level. Could I of modeled more detail, could texture work of improved etc. Thank you :) If you'd like to see more and a comparison of the old…
Hey guys, I am getting some weird errors when I bake an AO map in 3ds max using Mental Ray. I followed this tutorial exactly, using method #2. The weird thing is that I tried it out on a less complex model to see how it worked, and it works fine. What am I doing wrong? I dont get any errors on my normal map, but for some…
Huh, that's really weird. I'm poking around right now at MR in Maya 2012 and the Fill Texture seams is doing exactly what I'd expect. Was it just giving you poor results, or was it not working at all?
I wanted to reinterpret G-Man from the Half-Life universe. Here is the initial rough out. I decided against using the game models as reference, they're too stylized, so I searched for awhile and have chosen a loose interpretation of Clint Eastwood instead. Their bone structure is similar and I prefer that he looks quite a…
I've got a glass cylinder with a metal wall behind it and need to use a light to light the metal wall but not the glass cylinder. The glass has a Mia material with the light linked as exclusive. With no transparency on the glass it is not illuminated by the light which is what I want, but as soon as I turn up the…