Hi guys, I'm just wondering if I could get some feedback on an item I recently recreated for wraith king.
I've been self teaching myself for the last year now and am really starting to get the hang of things for dota2 item creation but there is definitely still a lot more I could learn to become a better modeller.
I have 2 images, 1 screenshot from inside blender without shaders and the other is an in-game shot.
any feedback on how I could improve upon what I already have would be much appreciated.
Replies
On the same note, the skull completely bleeds out with glow, and it just looks like a circle. Maybe make the eyes/nose grey with no glow. Would be easy to test at least.
Snowstorm - at the moment I'm still learning to be a better texture artist so that would be why the details aren't all there at the moment, will give it another go with your suggestions
Baddcog - I will have a play around with the skull a little more and try out some of your suggestions as well, see how it turns out
Thanks for the feedback though for sure guys, so so helpful
also updated it in workshop now, thanks for the feedback!!
please note that colours aren't true to his colour scheme and will reflect more on that when I get to the texture stage.
Suggestion: less amount of details and compensate with bolder ones~ (and try to give then some flow, works like a charm.