I wanted to reinterpret G-Man from the Half-Life universe. Here is the initial rough out.
I decided against using the game models as reference, they're too stylized, so I searched for awhile and have chosen a loose interpretation of Clint Eastwood instead. Their bone structure is similar and I prefer that he looks quite a bit older. I will also be ditching the flat top. These are a lot of significant changes, which I suspect some people aren't going to agree with.
Anyway, just wanted to start a WIP thread, critiques and comments welcome.
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Besides that, I like it! Especially the nose which looks like it's been broken or something.
My 2 cents anyhow, looks great so far and I'm sure it'll turn out cool in the end regardless.
I agree with the other guys post as well, he needs to look more sickly, not old.
I haven't made corrections to the face yet, I'll be working on it next. I agree that he should look more sickly instead of aggressive. It's difficult striking a balance, this is new territory for me so it's a lot of trial and error. I don't want to risk losing the identity of the character by changing too much.
This is the blockout for the environment. This is the literal Black Mesa, with the facility buried underneath, blowing to shit during the final hours of the resonance cascade. I don't know if the scale is being conveyed properly, those fires are supposed to be enormous. Maybe some props like radio towers will help give a sense of scale. This is built at 1:1 scale, so the mesa is 30 km away and anything that is a man-made object is too small to render.
Critiques or comments are much appreciated.
Also, for some reason your scene composition reminded me of the promotional art for Magicka: Vietnam
http://www.videogamesblogger.com/2011/03/04/magicka-vietnam-expansion-announced.htm
I got a little distracted with the environment and composition. I'm more satisfied with this direction, so now I'll hop back onto character duties. Basemesh is for blocking only.
This is so sloppy and rough draft, probably not even worth posting this, but I wanted to update more frequently.