I've gone through the cloth tutorials that come with max 8, but I'm still having some problems. When I use simulate local to bring the seams of the cloth together, it kind of crumples the clothing into this mass of polygons. It works ok when I do very basic uncomplicated clothing, but when I tried to do the pleated skirt…
For some reason Render to texture is not saving a file for me. I go through all the steps to baeke out a Normal map in Max 8, and I hit render, the render wondow shows me the unwrapped model with the normal map applied, but even follwing Mops tutorial to checnk the settings, Max is Not outputting a normal map at all. Did I…
Guys i just got my laptop with win 8 and i get noticeable lag in max viewport. Im am sure its win8 issue because my laptop is a 3k$ mosnter asus g750jz. If anyone knows what causes that issue please share. I have the feeling its caused by aero made internal part of interface and im looking for a way to kill the bastard. If…
I was wondering if anyone else had come across this problem in Max 8. At the moment it doesn't seem to be happening to all characters, but to a fair few of them. They were all built and rigged and animated in Max 7. If I have saved a character with Figure Mode switched on, when I (or others) load it, it is still in figure…
This position has been filled. I am looking for a 3d artist that can make Mario Kart 8 style karts. Please send a portfolio with in game examples (Unity preferred). Must be able to deliver model and Unity prefab. Must be textured. I am looking for 10 karts for $1,000 USD total. I need them by the end of June beginning of…
Okay, Im really having trouble getting my stuff to look really nice and presentable with maya 8 right now, and there seems like theres no "easy" way to get a good Wire and Clay render for models as well. Basically what Im lookin for help with right now is a "quick" way to render models (I got quite a few too do) in a…
jea topic says it. I updated my display driver to the actual version and now 3ds max 8 freezes after start (everything looks normals except the viewports don't display a grid and I can not click on anything) I've already switched to software rendering and opengl per startup-menu. same problem. But as I'm quite sure that I…
Is there an automated way that I can be working with a DDO project at 16-bits and when I export my textures via ddo it will export the Albedo/Gloss/Spec at 8-bit and export the normal at 16-bit? If there isn't a way, can this feature be requested in an upcoming update? Furthermore is there a way to choose what the texture…
Pod 8 Studios provides very high quality and extremely cost effective Virtual Reality and Game asset solutions. We are based in India. About us: We are a bunch of passionate, creative professionals who share a love for the arts and technology. We have honed our skills working together for close to a decade at some of the…