The thing is, humans are very judgemental and shallow. It's not hard to empathise with Fish's situation and it's not hard to like his games and his merits as a designer. But whatever he does or says is all we're going to get to know about it and that's what will inform our snap-judgements. So when "person I haven't met 1"…
Back in October 2014 I worked on a Sven set but the files provided by valve had some errors with the scale and pose. Thankfully hayes87 provided me with a decompiled version back then. Now here I am again working on a new set for Sven. While valve's files are still outdated, the old decompiled files seem to be ok. At least…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
@sacboi Lol I didn't know my methods were that badly dated but I guess it's no surprise to myself given I mainly take inspiration from old games. On the other hand I actually did have some desire to learn some of the more advanced texturing stuff I see like procedural materials and such. I would love to learn how to do…
Hello good people of Polycount, i have two problems. (I'm pretty new to modeling so could be just me) A few days ago I tried to submit my low poly with base color map sword for DK into the dota 2 client in order to see it in context before continuing with improving it. I used maya to 'smooth bind' my model to the sword…
Another update for this week :) All images below are directly from Unreal Engine. Over the last couple of days I’ve been focusing heavily on refining details throughout the environment, especially terrain variation, material breakup, and overall cohesion. I’ve also been adjusting the horizon and surrounding landscape to…
Seriously, where have all the World War 2 games gone? It seems like eveyone forgot about it since CoD 5. I am personaly realy glad that Company of Heroes 2 is going to picture the russian/german war. Because this is where nearly 90% of the war took place. This is where the greatest battles of mankind where fought. The…
Mishra teh pownz: woah you're online PR JeSS 0 2: i kno PR JeSS 0 2: i got a new comp. Mishra teh pownz: good, what kind? PR JeSS 0 2: dell PR JeSS 0 2: lol PR JeSS 0 2: who's brokenllamas? Mishra teh pownz: huh Mishra teh pownz: it's a non-functioning mountain animal from central america i think PR JeSS 0 2: rite Mishra…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
So this is how it looks like in Designer: Switch is set to "Side-by-side button". Designer Preview section also looks correct. But as soon as I import this to Painter that bool variable for some reason appear as integer selector instead of expected 2 buttons