The Backwater Gospel - Animated Short - Animation Workshop 2011 - BAD ASS! Saw this today for the first time and it is amazing work. It reminds me of a piece that somebody posted up on Polycount ages ago but I can't remember who it was that did the models. http://www.vimeo.com/17914974?pg=embed&sec=17914974
For reference, here's all the sources I was pulling for research and inspiration http://www.decopix.com/LR_Cars_Gallery-Final/index.html http://twistedsifter.sifter.netdna-cdn.com/wp-content/uploads/2010/07/1938-delahaye_135-ms-torpedo-roadster-1938.jpg http://silodrome.com/wp-content/uploads/2011/03/smoothness1.jpg…
Hya guys, I am using 3dsmax design 2011 and trying to export the light map of a scene i created using Render to texture from the max interface. I am using a Vray material on the scene and so far the render looks great but the problem for me is the moment i render the lightmap, max renders it out with full textures instead…
I'm using Max 2011 and I'm trying to export my model into an OBJ format for UVW'ing in an external application. However whenever I try to export my model, it gets hung up on the export details screen and just says prepraring polymesh for normal export.... and nothing. The cancel button doesnt work and I have to alt tab to…
Hey guys i have finaly got 3Ds max 2011 but there is a small problem that i cant understand whats wrong i cant seem to apply my Baked maps to the model i use the Xoliul shader 1.5 but when i add the maps to the model the model just turns black as if i made a Black material and used that on the model... what should i do…
I have a mesh I want to build upon in Mudbox 2011 and many of the sides are identical. I've tried using Mirror tangent but it doesn't seem to cooperate. Always giving me an error. I may be using it wrong. I'm still new to the software so bare with me if the answer is an easy one. Ha ha! When it asks to select faces that…
So we just upgraded to max 2011 and I've run into this problem when i am trying to snap verts while using axis constraints. when i select the verts this little circle pops up in the center of the gizmo right on top of verts. but unfortunately when i try and move the verts and snap them to something else I can't grab them…
Yes you can. Once you go beyond the 0,1 area that is what happens anyways. However, if you want to use lightmass you will need seperate lightmap uvs that need to stay in 0,1 space.
So I made a quad, hit 3 to see it in smooth mesh preview and it did not turn into a circle, any idea? I deleted my prefs and the issue still happens. Smooth mesh preview works fine on 3d objects but not planes. Strangely enough if I extrude the outer edges of the plane it works fine, is this a new bug in Maya 2011, I went…
Max 2011. This tends to happen when the meshes get a little bit busy geo wise. When I swiftloop zoomed out on the area I want it will show up correctly. However, if I try to add a swift loop to the same area when I zoom in a bit swift loop disappears. Anyone have a possible fix for this or experience this issue as well?…