I never liked games like WOW or league of legend because i don't like those art styles , i was always attracted towards realistic looking games like COD , battlefield , GTA etc but since 2016 when INSIDE came now Rime and Legend of Zelda i really wanted to know about this kind of art styles. They don't looks like WOW…
Thanks for always responding, this alleviates some of my worries, seem like improving and adding to my portfolio and waiting is the best thing to do right now, Thanks.
This is a really messily-phrased question because I'm quite confused and ignorant... so for games like mobile games Candy Crush has things like Ranking, Highest Score. Skyrim has things like Bunnies Killed, Potion Made. Mass Effect has things like ( I recall faintly) Total Head Shots, Enemies Exploded.... you know what I…
Hey Polycounters... I tried to do a likeness sculpt of Jason Statham based on the work of this super talented guy here: http://toy-world.com.hk/forum/viewthread.php?tid=29078&extra=&page=1 Here is what i came up with, would appreciate some crit and maybe some tipps :) Hope you like it, and i hope it kinda looks like him…
I have no idea if this is technically possible, but, wouldn't be cool to be able to show 3d stuff directly in polycount threads with the unity web player, like a youtube/flash video ? like : [unity]http://dl.dropbox.com/my_awesome_thingy.unity3d [/unity] It would be like web 3.0 ololol
https://youtu.be/lKN8eDHy2wM?si=9pLhmixaQKGETohQ&t=79 @ this point, the flame shadows, idk if that is how it works irl, i haven't studied that, but the one on the right of the screen doesn't bug me but the one on the left does as i can see the "flex" and it doesn't feel "natural" whatever the right is doing from what i can…
It's fairly early on in the sculpting process but I'd like to get an idea of how I'm managing to capture the likeness sofar - if at all. And feedback appreciated.