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[league of] Dr Mundo

Hello everyone,

here is one of the characters I like in this game .. well there are so many interesting :D

I hope you will like.

5_drmundo.jpg
5_closeup.jpg
5_mundolow.jpg
5_mundolow01.jpg

Replies

  • praetor187
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    praetor187 polycounter lvl 11
    I cant believe this is flying underneath the radar. This character is really well done. I cant find anything to say besides awesome, great work! :)
  • Kave
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    Kave triangle
    That's fucking awesome, Mundo ftw.

    So much LoL fan art, can't believe how popular that game is now D:
  • seth.
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    seth. polycounter lvl 14
    love the clay shots but not a fan of the heavy edge on the beauty shots, great piece none the less :)
  • Alphavader
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    Alphavader polycounter lvl 11
    nice work ! Love the highpoly and texturework
  • Cibo
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    Cibo polycounter lvl 10
    Fantastic, only weird element is the Cleaver.
    The cleaver is to big and for is current size to thick so the weapon looks misplaced for such a high quality model.
  • Neox
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    Neox godlike master sticky
    hmm

    i love the sculpt and the maps came out pretty great, but i have to admit, the texturing is super weak.

    I don't know the character as i haven't played League of Legends yet, so maybe some things are by design.

    I think the textures right now feel kinda boring to me, because they are pretty much just one color, brightend up and darkend in shadows - try adding some hue shifts to the values, go colder in the shadows and warmer in the light areas for instance, add a bit of subsurface scattering, if you can't do it within the shader then paint it in. Add some bouncelight, or maybe just change the lighting/presentation of the lowpoly, you super cool sculpt losts a lot of its power due to the texturing, lighting and presentation, which is really really sad in my eyes.
    Also I would lower the spec and gloss values on the cloth parts. right now it feels pretty much like plastics.
  • Torch
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    Torch interpolator
    This looks awesome, very cool! Can I ask is there a LoL fanart competition going on at all, or are people just really into this game? XD
  • said
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    Thank you all for your advices :D

    I have a problem I really like the textures flat, but in fact I tried to find a balance between simplicity and visual richness is above all because they are characters that are seen from afar and up ... (good or bad choice I don't know just one direction among so many others :D )
    But I want to thank you for your advices and I will use them for a new character, a little more realistic but in the same way (a design from Katsuya Terada).
  • viv
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    viv polycounter lvl 9
    wow great sculpt buddy !!!
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