@pior ah ok i understand you better. i have tried both approaches and it seemed like including the bow with the character was simpler overall. Because then I just author the animations in one swoop, and in engine all i have to do is call a specific montage. For instance, an animation for draw the bow, and animation to fire…
Small Update: There are several prospects that have decided to try out for the project, but the game really needs a coder. Also the game has been cut to the core of game play to make the project easier, fill the "meat and potatoes" of the average gamers needs first and ensure quality content. IE The game is now going to be…
In the area of Engine development yes but Epic has only 120 people (Wiki) and can maybe afford to live from the engine alone. A bad Gears of War or Unreal Tournament can be survived. Compared to Crytek Epic is the small niche but with greater success in engine licencing.
Is this for working in game engines or working mostly non-realtime work? If it's for working with game engines, you can get a prebuilt gaming PC cheaper and with parts closer to what you need with sites like ibuypower.com A quadro or workstation GPU is not going to help with game engines.
Yeah, this is meant to be an all-purpose editor. I have no desire to try to emulate the Unreal editor, or other editors that are closely tied to one engine. This is meant to support a lot of different engines, and at the same time, give me an editor to build my own engine on top of.
I can't see why Spicy Horse went with the Unreal 3 engine for Grimm, they could of pulled of the same game with less complex and far cheaper engines with the added bonus of running on practically any PC out there. Look at Gravity Bone, that's using the Q2 engine.
as has been mentioned in the other baking threads: What is your final output target? Is it max or a game engine? If its max, then bake in max. If its a game engine, then see how it looks in engine first, then see if you need to change things.
Theres not really much in it hardware wise, so you should be OK - however I would advise building this directly in the Unity iPhone engine, not the Unity engine, otherwise you will in for a serious shock. (lots of Unity functions are simply not available between the engines)
I am working on a Fighting Arena based in the Pokemon world. Similar to the fighting arena in the Pokemon Detective Pikachu movie. Arena concept by Concept Art House: Lighting reference: https://youtu.be/6ooNSgAnOoc I did Basic Blockout in Unreal engine using blockout tools. I'm currently adding assets to create an asset…
Versatile Media is looking for an Unreal Engine Technical Artist who is interested in the exciting new field of Virtual Production. Bring your skills and passion to help us develop the next generation of animation and film making tools. Versatile Media Ltd. is a successful media company that has been a recognized and…