Hi everyone, This is a WIP prototype level that our team of 7 has been working on with the mentoring of members from SOE. The premise was to create a level that would fit within the Free Realms style, with a sci-fi twist added to it. Long background story short, a group of exiles crash land on a desolate planet, and in the…
Hey yall! Been coming to polycount for a while, finally have something I think is worth posting! Video https://www.youtube.com/watch?v=X9V4UaiyUwA Marketplace https://www.unrealengine.com/marketplace/en-US/slug/realistic-working-clock-pack DESCRIPTION This collection of assets contains 6 realistic clocks of 3 varying…
Hi all! So I got my fancy Cintiq12WX right for Valentine's day and love it. I just spent some time adding various keyboard shortcuts to the expresskeys and also to my handy little NuLook - a little logitech device that somehow acts as an extra scroll wheel and button pad. However I was wondering if something like the…
Hi guys, Just started to play about with using displacement maps in UDK and have come up against a few problems, I've checked out a few guides on how to create Displacement maps and how to make use of Tessellation but have come up against an issue that I'm not too sure how to fix. seeing as this is an early art test I…
Hello, my name is Kendall Kildare. I've been developing a trading card game called Days of Ragnarok's Awakening for a few months now and I'm looking for Programmers and Digital Illustrators to help me create the game. The game is planned to be a browser based game. The engine chosen for the game is Unity and we'll be using…
... and so I've made a new portfolio too. You can see it here: portfolio.fogmann.com. I'm not too pleased with front page (bio), I think it's kind of goofy, but I ran out of ideas for it. Perhaps I'll change that silly photo too. Other than that, I'm unsure if I should include shot breakdown for my reel, which contains…
Hey guys, thought that I would give it a shot to post a thread regarding my current WIP for a flaming tornado spell in UE4. I'm shooting for Riot/Blizzard kind of approach, so I will be avoiding UV distortion and attempt to hand paint my textures. I'm looking to improve on my skills as I am a new FX artist myself. I…
Ahh, that does the trick. Unfortunately, I'm faced with the exact same issue as in the OP; the exporter complains about a gimbal lock, even after resetting the XForm. Here's the scene, a source .FBX containing the game's skeleton, and an .FBX of the model I'm skinning:…
Thought I'd save the community at large a few hours and post the three worthwhile, non-art containing posts in this 10 page thread: Killing people obviously wins straight out. If only for the Super Mario reference. Praise showering posts are ok too. ;P Love the work guys, you guys must have worked so damn hard. So many…
Like ZacD said the scale is off. Skulls and eyes too big, columns too small. The overhanging cloth seems flat in the middle, like gravity isnt affecting it. Also, if this is supposed to be a food stand you should have baskets and containers of sorts on the table. The eyes should be in them, and the skull could have a price…