Hi, new here. So I'm a 3D props and texture artist. I have around 4 years of experience in 3D but all that time I was working(freelance) in product design and animation, but deep down I always had a passion for working with game models/textures. so recently I thought to take a break in my freelancing and really push to…
Hi all! I'm a non-traditional (read: old guy) student from Durham, NC and I finish my degree in Game Art & Development in August. I've been learning absolutely non-stop for the past three + years and have touched a little bit of everything. I really love it all, but am focusing on texturing and environments. I'm absolutely…
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! ________________ We’re an experienced team who are having a lot of fun working on a fully-funded indie game. One of the big perks of the job is that we’re trying to create the game with no crunch time on a team…
HI guys, i have an interview these days for 3d character artist position. So that would be at first meeting on ZOOM , can you give me any advices on questions i could potentially get ,speaking of your experience ? thanks in advance
"Blacksmiths in Goblin City spread rumors about the Dragon Sword, saying it can cut through steel and is forged in the continent's hottest fulcrum lava. Wielded by an unnamed goblin, this sword has faced several dragons." Thanks for looking!
Full version: https://www.artstation.com/artwork/ArAx3y Hey there. Here is my new personal work - Grail Knight. Total polycount is 118k Tris (113k for character and 5k for sword) 4 - 4k texture sets for armor and clothes 1 - 4x2k texture set for sword
Hey people! This is my first personal project where i try to texture and model following a photorealistic/realistic art style. In my opinion, 50% of the total look will be given by good lighting and composition, but for now i just need to know if i still have to adjust issues, or if i can feel proud of what i did and put…
Heya, long time no post. Been putting up some stuff from last year on Artstation. Here's an AKMS I did for Rogue Company Rambo collab. Everything is on one 2048 sheet. Concept by Will Bik. I still have one or two other things to put up on Artstation from last year, as well as some new personal projects that will go up…
Hi friends,We'd like to share our latest project:- Lakeside House in The Forest- Tools: 3Ds Max + Corona Renderer- Full project: https://www.behance.net/gallery/181196879/Lakeside-House-in-The-Forest-Landscape-Interior-Design Hope you like our work!For other projects, please visit:…
Greet, this is my first work where I used surface noises and alphas on model. I'm not pretty sure how to achieve the best looking wood/metal material by using the noise or should it be only painted. The leather material is entirely painted except creases. I'm aware texturing could be better by adding wears with Height and…