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[CLOSED] Senior Unity developer wanted for our fully-funded indie game

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We are no longer accepting applications for this job.

Thanks for the overwhelming interest in joining our team!


We’re an experienced team who are having a lot of fun working on a fully-funded indie game.

One of the big perks of the job is that we’re trying to create the game with no crunch time on a team where you’re not a number.

We do that by matching the scope of the game with our team rather than the other way around.

You are an expert at:

  • Gameplay programming.
  • Tools programming (Level editor, import pipeline etc).
  • All things Unity.

You have got:

  • A minimum of 5 years of industry experience.
  • A proven track-record of contributions to released games.

You are familiar with:

  • Shaders.

Does this sound exactly like you?

If so, we might have the perfect job for you.

To complement our team, we are looking for an experienced senior Unity developer who loves to implement gameplay mechanics and improve in-house tools.

You’ll also be working closely together with the design team and help convert design into work.

The job will be a mix of writing your own C# scripts, using native Unity functionality and using existing data driven systems created by our lead Unity systems developer.

In return, we can offer you a full-time job on our team (40 hours per week), a salary that matches your skill level and experience - and a friendly and fun work environment with no crunch time.

Our office is based in the Netherlands.

Working remotely is only an option if you can attend our meetings, playthroughs and developer sessions. Your timezone must be max +/-2 hours from Central European Time.

[Update: We are no longer accepting applications for this job]

You're always welcome to visit our website to see other vacancies:


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