Hi, new here.
So I'm a 3D props and texture artist. I have around 4 years of experience in 3D but all that time I was working(freelance) in product design and animation, but deep down I always had a passion for working with game models/textures.
so recently I thought to take a break in my freelancing and really push to make my portfolio as a game artist for to land a job in a game studio. As I have worked for a long time in 3D, I have a strong fundamental as well as a good understanding of the workflow for game-ready models/textures. But I'm not sure if I'm going right in terms of my portfolio or if my portfolio showcases all the
necessary things that a hiring manager would like to see. Also I need some critique in my work, what needs to be removed or what needs to change in the future, or what needs to be avoided.
Here is my portfolio: https://www.artstation.com/xahiid
I would really appreciate it if someone left some in-depth critique.
Thanks in advance!