Contribution : Modeling & Texturing Software Used : Maya 2009, Digital Fusion & Photoshop Project done for : Self , Inspired by concept art i found on net... : ) i worked on modeling & texturing in this .... I'll be happy to get as much comments and ctitics as I can.. Thx : ) wireframe render :
:)Hi Guys: Im new menber tommy.recently i had wacth"how to train your dragon". very interesting movie. so I created this viking guy. wait for everyones feedback. and happy join this big family. Cheers Tommy
Hey, I Started a personal Project besides University to keep my Skills and Knowledge up to date. I want to show the game and all the assets and tech I create for the game to get feedback from you guys. And I also want to Stream while I working. I want to show here the most recent Screenshot.
Why?... -I have checked for un-welded verts -I have checked for multiple edges -The shown problem area is on the same smoothing group -I have tried adding more geo to smooth the mesh out This is a viewport shot, I have been using Xoliul's shader to view the model, as I have plans to put this in UDK, so I assume it will…
...where women, video games, and penis size are kept at a minimum. http://www.theregister.co.uk/2005/01/26/china_game_ban/ Why ban The Sims2? edit: also, check out the "topless teen game ban" link at the bottom. WTF? who would create and sell, or ever play such a game? that deserves the ban.
Here is the finished model of my motorcycle concept . All made in max and rendered with mental ray About. 1.2 milion polygons . This particular frame took 15 hours to render. Thanke you god I didn't do a more detailed enviroment . I than did some corrections and a little post work in photoshop . I hope you dig it . Enjoy !
Hi Guys, just started learning ZB. So basically this is a noob question. But... Is there a some kind of tool, or ruler thing :| to make geometry more edgy? Thanks for any help, cheers!
Hello GuysPlease i need you feedbackThanks https://youtu.be/PGjcqxxdzWM https://vimeo.com/288610614 https://syncsketch.com/playground/51e9b485bdea4216ae8c3a273e77c22f#500012