Hey,
I Started a personal Project besides University to keep my Skills and Knowledge up to date. I want to show the game and all the assets and tech I create for the game to get feedback from you guys. And I also want to Stream while I working.
I want to show here the most recent Screenshot.
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That shows a 3D woodplank Material I use in Substance Designer to atomate my texturing process
Thats the grass ground texture. created with Substance Designer
That shows my procedural bark texture Its a fully 3D texture to apply in Substance Painteer.
Currently I working on some normalissues with skinnedmeshes in Unreal
The Trees are ab bit more work, I will have 3 states:
The tree waving witcher3 like in the wind.
The 2nd treemodel should fall on the ground and the 3rd state is the remaining Stump.
I also want to use the leaf textures for bushes and smaller trees.
The states are also seen in the screenshot. They are all the same Tree. the tree can fall and wave in any direction.
The Images below show the ground plants I use with all LODs and a previewshot of the ground coverage in game.
I think Speedtree is not a sollution becouse I want to have different states as I mentioned before. But if you have some good tutorials about speedtree. I am always happy to learn something new.
now i need to add more plants to the forrest!
Implemented my dynamic cloud system to my time of day controller.
My next Task will be adding rain and fog. this is going to be a big challange becouse it have to be dynamic and fluid aswell.
I will have a look at the cliffs anyway becouse i am not happy with the stretching in some areas. i think of a 3Planar sollution and nice Idear with the bigger Shapes. Maybe i try to add an additional layer.
Fog, clouds and snowfall/rain and dynamic wind objects still missing... So a lot to do. But i couldn restist to play and polish one lighting cenario a bit.
And want to show my current Progress of my terrain and the dynamic snow feature.
It was really hard to keep the Performance while adding more dynamic features to the Terrain. Like dynamic snow and Wettness
I also Polished the Ocean material And started to work on my dynamic trail system.
I left the Grassblades for now because I need to find a performant dynamic sollution for hiding the grass below the Trails.
Math Math Math.
Building a new House. Just a really simple one.
But I achieved some improvements in my Workflow and increased the visual quality of the thanched roof.
I started to create a few more assets.
Sorry, I'm a little late, but concerning the wood texture in the second post. The wood grain appears to be too large of a scale (to me)... I'd tighten that up quite a bit, hopefully that's just adjusting a few things in substance designer for you