Why?...
-I have checked for un-welded verts
-I have checked for multiple edges
-The shown problem area is on the same smoothing group
-I have tried adding more geo to smooth the mesh out
This is a viewport shot, I have been using
Xoliul's shader to view the model, as I have plans to put this in UDK, so I assume it will show up in UDK as well. And this mess ruins my normal map, surprisingly it doesn't show up when I do an actual render.
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Thanks in advance