I've noticed that most people that create modular pieces end up using a trim texture sheet. Something like this: Or this: I have a few questions about this workflow since i'm learning and trying to create my first modular kit: * A lot of people use NDO for this. How is it possible to make good bevels with it? Just a vector…
I'm currently working on blocking out a level in UDK using modular pieces, and I'm having horrible issues with the shadows. Is there any way to get smoother shadowing across meshes? I know that the way I have the wall built right now isn't exactly optimal, but it's only an initial blockout with placeholder meshes. The…
Hey guys, I was wondering what methods do you guys use to quickly swap out modular pieces in Max environments, that have additional objects linked to a wall. For example a brick wall piece which has a cut open window which is one material, then wooden shutters which is a separate object with another material. So if you…
Hey everyone, been working on an interior modular submarine environment to learn Blender. I'm moving from Maya to Blender, needless to say there were growing pains. I've been enjoying the software and have worked out a pretty decent workflow. I wrote a few custom macros and scripts to help productivity. I'll share after…
hi everyone Im new to the forum so i hope im posting in the correct area. Im currently working on my interpritation of the manor from the hound of the baskervilles book for one of my final year university units. At the moment im currently still modeling my modular assets but seems like the perfect time to get some feedback…
Hi there Polycount, Currently working on a Wattle and Daub texture for this medieval
scene I’m doing, I’m looking to improve it but I’m having trouble looking for a
direction to improve the results so far. The scene I’m doing is modular so the texture us going to be
painted with a plane layer and then a damaged layer for…
Alright, I really wanted to make a stylized and hand painted environment and began my search for lots of concept art and inspiration. Here's a few of them that I found and will be basing the environment on (with my own changes). Concept Art: There are a ton more, but I don't want to clog up the page :P So far I'm made a…
Hey guys! So I've been a member of polycount for about a year or so now, however this is my first post. For an idea of what I can do here is my personal website : http://payneless3d.com/ I am setting out to create a modular environment that is based off of the Ellora Caves, except instead of being set in the jungle I am…
I've never actually done one of these though. I think everyone has to have done at least one right? :D Anyways, I managed to scoop up Substance Designer during the summer sale and decided to give it a test run with a new environment for my portfolio. COMPLETE:…
This is kind of last-gen, but should give you some ideas about how far you can take modular assets. Dig further back in the thread to find the modular bits. https://polycount.com/discussion/comment/1650367/#Comment_1650367 Gears of War info is here, just search the page for Kevin Johnstone:…