I've never actually done one of these though. I think everyone has to have done at least one right?
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Anyways, I managed to scoop up Substance Designer during the summer sale and decided to give it a test run with a new environment for my portfolio.
COMPLETE:
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These are the main references I'm using. I have others but mostly for inspiration/mood.
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Started by blocking out all the modular pieces in 3ds Max.
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I then went on to start texturing the walls. I figured once I get most of the materials set for one of the modular pieces, I can easily apply them to the rest. Normals created in NDO. Textures in SD
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Crits and critique always welcome. Thanks!!!
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Replies
Good start.
I also like corridors:) They're visually engaging and not too much time consuming. A good motivation booster!
Not much to say on your work for now. Keep going!
Well done for showing the break down of the modular pieces. Keep it up!
Small Update: Just modeled, unwrapped and baked the light fixtures tonight. Going into NDO and Substance for texturing. Getting them out of the way so I can set the mood for lighting.
Last Current Progress Pic
NOW
i think you need way more noise though, your stuff just looks too clean. you already have dirty spots, so i gues you are not going for the clean look.
just adding some generic noise to the gloss can on all the metal plates can add a lot to your general look. not too much, but subtly so that there is always something happening, even on the flat surfaces.
look at your reference, every surface has some minor variation on it that make it look like it has been in use for some time. be it the horizontal scratches on the wallpanels, or the diffuse dirtwobbles on the floorpanels.
signs of leakage also almost always look awesome, and some rust in the corners.
also your scratches on the corners are a bit too uniform, just vary them up a bit so it doessnt look like a straight fuzzy line. that would be typical for things that are realy heavily used like guns.
for environment stuff where there is just occasionaly someone passing by i'd keep the scratches less uniform and a bit less intense.
@Ged Thanks!!
@ScrotieFlapWack Thank you! Yeah I was the same as you. Then one day just said screw it, here I go!
Update: Finished all the modular pieces. I think I'm gonna work on the door at the end of the hallway now. I'm aware of the repeated logos on the pillars on the sides. I'm going to switch them up near the end when I'm fine tuning.
looking forward to this
Dove into After Effects a little something to display on the screens. Still trying to figure out how to get the video to display properly, but I'm close.
I've decided this place is going to be some sort of sci-fi weapons research/manufacturing facility. Modeled a sword from the anime "God Arc" and used it's wire frame for the weapon display. The main purpose of the model was just to have the wire frame, so the model isn't 100%. I might go back and actually make a low-poly and texture it later.
I plan on adding some cables like in the reference images, and a few more props to fill the scene. Maybe a keypad or retina scanner on the doors. Security cameras etc.
P.S Video coming soon, I like making them.