Thanks a lot man :') It's super interesting to hear that you got into 3D at around my age, and now you're landing jobs at indie gigs and AAA gigs?!. I want to get asset creation down, I want a firm foundation on asset creation. I don't expect for me to be an advanced pro at UV mapping, texturing and modeling, but I want…
This is a process for creating hardsurface game assets, automating the highpoly and lowpoly stages as much as possible. Using this technique the artist can spend more time focusing on form design, less time on tedious operations relating to subdivision or optimization. I've been doing this for a couple weeks and received…
I think there are some misunderstanding in this thread. 1. Metallness and Specular are different workflow, but they're not real different, actually they being use to calculate the same thing, which is specular value. While in specular workflow, the spec value is pick from the spec map. Metalness map is simply a mask define…
Badger500- I have seen your portfolio being presented in many places already for the past 1-2 yrs with the same content. The bathroom has been reworked over and over again. Sure now you have the train station. On previous forums lots of people have given tons and tons of critiques with little to no increase in quality. So…
@Wesley - Dude! thanks so much for such valuable feedback, so kind of you. Ok lots to get through... Lighting- Yeah I totally get what you mean and I'm gutted I let the fact the blue sharp light at the bottom of the hall on the final shot was as faint as it was. Maybe I was in such a rush to get it done when I intended.…
Hello, I have been learning hard surface modelling techniques in Zbrush recently and this is my first proper attempt at a prop like this. I am going for photo real for Film and TV and using a reference to try and match as close as possible. I created the model in Zbrush and then took it into Maya to UV and retopo the main…
[FONT="]YAGER seeks the talents of a passionate 3D Artist to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture…
Hello guys, I have many questions and I need guidance with Quixel because I can't figure out a good workflow. 1) Whats the optimal way of grouping/attaching elements for Quixel(3DS MAX)? * I made a simple candle stick which is made off two elements; the candle stick and a glass cover. I attached them together using…
Recently I've come to love vertex normals and have fully adopted them into my workflow. And as of not too long ago I have come across another great benefit of vertex normals. (Sorry if most of you already know this, I'm mostly out of the loop and learn these things independently.) Vertex normals can be tricky to handle,…
I'm suppose to be practicing with speed modeling right now but my brain just found a way to slack off! Some of these tutorials, sites and Maya's documentation are where I learned the most. Link some of your best findings if you will, priced or free. Pixelbahn A few more Tutorials on his Channel [ame="…