Hello My name is Hasan and I am a freelance Character Artist. I specialize in modeling/sculpting/texturing of realistic and stylized characters/creatures . I am available for freelance at the moment - 5 years experience sculpting highpoly characters in Zbrush . - Process and polish scanned data for both in-game…
Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…
Really nice start dude, especially since its your second character ever but here's some words of advice. I feel like this character has misplaced point of focus (area where your eyes are drawn to) interesting stuff is happening primarily at the bottom of character which makes the top get lost; wraps around his legs, fancy…
Summary: Team Chivalry is looking for a talented character artist who will be responsible for creating high quality character assets for our FPS medieval warfare project. This person will work closely with our Team Leads to ensure aesthetics quality is kept at our high standards. This person will be well versed in creating…
Character TD/ Rigger Do you possess that rare blend of art and technical talent? Do you possess intimate knowledge of the human anatomy that you can call upon to create realistic skeletal rigs? Can you create rigs accurately in a timely manner? Are you knowledgeable about the Maya API and can create tools and MEL scripts?…
Hello! I've noticed a gap in my knowledge about character rigging and common practice for in game characters and I don't really know where else to pose the question. I'm curious why in most character rigs there are bones going from the root to the ankles as well as from the root to the primary hand. I've done a lot of…
As I'm self teaching myself character art there are a lot of basic things I am missing. One thing I can't seem to figure out is how people bake normals of full characters. I have a knight character with tons of high poly subtools and before I would bake each piece individually and create maps for each piece, but now I want…
As of today, which game character currently has the highest polycount? including hair cards? I have searched google and I saw there are characters that can go above 100k. Is there any main characters that can go over 300k ?
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking for an exceptionally skilled junior character artist; the successful candidate will work well in a team that is very passionate about making industry leading games. Industry experience is not a prerequisite. The ideal candidate will have…
Rockstar San Diego is looking for an exceptionally skilled senior character artist; the successful candidate will work well in a team that is very passionate about making industry leading games. RESPONSIBILITIES Industry experience is not a prerequisite. The ideal candidate will have extensive experience of modelling,…