Looking good, but it sits between chairs. "Hand painted" seems to refer only to the diffuse and you kept the baked normals, although they and the painted parts are clearly different in some areas like the grass. Some parts have dark shadows painted in, while others like the grass or coins lack shadows. (Unless you are…
Hey, does anybody know how to paint on just one channel a Color at Vertices map in XSI? seems like it should be simple, but I can't find information on it anywhere being able to paint like this is really important for environment art / foliage. If this is for some reason not possible what 3D app do you guys use to paint…
Hello, i just got my new wacom bamboo tablet let me please just post my attempts in this thread, i will try to update this regularly... yes, this is almost the first time i paint here goes the first experiments of a paint over of an ship i found online so what i done with the first experiment is i paint over the…
Which part exactly do you struggle with? I see a tiling undermaterial and then a layer on top that masks it away. You can probably come up with a smart solution for this, create a pattern generator or something. but you might just go in and paint that stretched longer/bigger cutout mask by hand. The shorter one looks…
I am trying to paint a blendmask between 2 textures. It works, but I have a little issue. When I enable the painting on the mask, then the 2 textures disappears from my model, and it shows only the masks, which isn't really a good thing. Is there a way to paint to the mask without hiding the textures? I use a composite…
Inigmas Studios is proud to present our first asset pack, the "Hand-Painted Forrest Pack"! This environment asset pack contains roughly 80 unique models and over 100 prefab combinations for level designers and game development teams! Each material was set up to preserve and maintain the vibrant hand-painted art direction…
Hey guys I was wondering if anyone knew how to use the vertex painting that you put on your assets in 3DS Max when youve imported them into UDK. I've tried using .ASE or .FBX as exporter and have Checked the box which asks to use the imported models Vertex Painting when importing. I'm thinking I need to set up a material…
Hiya, I've tried something new today; I've made a painting with acrylic paint. It's a female in front of a stained glass window. I hope you like it. I really need to practice though. The hand is really wacked. The last time I've made a painting was more then four years ago during the art lessons at High School. Feel free…
Hey Guys, I stuck on something what pretty much is the most work on my texturing part and that is to paint away the wear seams. I know, from far away the player wouldn´t see the seams, but what if i want a perfect seam-free material. Is there a good technique to quickly paint away this seams? Tri-Planar Blending is not…
I was painting the normal and tried to fix some baking errors on my mesh in SP. I tried this method before in the previous version, and it works well. Then, I noticed that whenever I paint over the mesh, some weird stains appear on the surface, or I call them specks of dirt. How should I fix it? Before paintover After…