hi all i need help with something i got this code somewhere on some forum , don't remember where but i love it , works wonderfully on a rotation script controller i need to do the same thing only on a single axis to auto turn a wheel and im failing at converting it to work for my needs any an all help would be greatly…
Everyone: Now that I've provided some links, hopefully a few folks can take a look (I realize no one could properly see the images before...or very few at least). Please give crits! It helps me get some learnin in before my next project post. Thanks, much appreciated!! Sage: Thanks man, always dug your stuff. Solid…
Hi everybody! There is one thing I wonder about which is very important to me right now. I would appreciate if somebody could help me. I have done a model in 3d studio max. It is just sculptered and has a standard blinn material with some glossiness applyied to it. It has no texture. The model is not just one object but is…
I have bought a new pc (please find the spec in my signature), but I still have problems in 3dmax 2012 rendering. I might chose wrong graphic card or there are some specific max drivers as you have mentioned and I have not installed them. Thank you guys if you help me to find if there is anything special about installing…
I've reached a few roadblocks with gmax while trying to learn how to use the program. My goal is to add a few animations to the quake3 upper.md3 model. (I have a working importer, and an exporter, but I can't be sure how well the exporter works until I learn how to use gmax properly.) blocks: 1. how to properly specify…
Hello Folks! I was trying to unwrap my viking shield. While doing so i deactivated "normalize map" in the uvw modifier. Everything seemed fine to me, but now i run into issues when i try to properly pack them. The scale of the different UV islands in comparisson to each other seems totally off. Some parts are so tiny, i…
I have been talking to a friend about doing this with houdini but I wanted to see if anyone here had suggestions for a max centric approach first. I'm modeling a lot of welded tube and plate structures for Wrench. It's very tedious work with lots of manual cleanup. Here are a few examples showing different configurations.…
Sorry if the topic title is confusing, i wasn't sure how to word this. I'm quite new to 3d and i have a question: I wanted to make a model of garlic braid, low poly, with normal and occlusion maps. I thought id make a high poly model of a garlic and assemble it in 3ds max (see picture for example) so that it makes a braid.…
Hello, Im adding some bones in the skirt of a character and Im adding some extra bones to control the mesh I added a Point Helper in the Knee and another Point where the knee should be when the legs moves foward. I Attached a Tape in both points to use that information in Reaction Manager, but when I link them the value is…
Hi all! In a few occasions lately I ve been in the need of going back to a subdiv mesh and manually remove the edges generated by subdivision, in order to get the base cage back. It's not a very hard thing to do really - just a matter of selecting every other edge loops, and removing them. The result is pretty much what…