Hey, I've been eyeing a few Cintiq Alternatives recently, I've been reading/watching some reviews here and there but I'm still not really sold on any yet and using Polycount as my final set of input before I cave in and get one. I'm not looking for anything super crazy because it's just for personal work and just messing…
Hello! I'm fairly new to polycount (joined in Februaryish?) and started a thread over in the 2D place upon joining. School got busy and I had to focus on that, but since it's Summer and I only have one class to worry about, I wanted to push hard on my skills, especially 3D. I've searched the forums and wiki can't seem to…
Hello everyone! Please forgive me if I'm posting in the wrong section and/or this question isn't appropriate for this forum, but I've basically spent the whole day searching the web for a solution so I told myself to just give it a go in here. Now to the actual problem: I've created a simple terrain in Mudbox, as explained…
Hello all! We're proud to announce that Paradise Sandbox 1.2 is out and comes with a 25% discount during Christmas! Paradise Sandbox is a real-time scene-builder and visualization tool aimed at architects and 3D hobbyists. Paradise Sandbox will automatically enhance your models with real-time reflections, ambient…
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Hi all! This semester, I am taking an Environment Design course, and I want to share my journey and progress. We have four projects, each at a different granularity of the environment design spectrum. Project 1 was completed last week, where we created 5 props to fit into a specific time period. Project 2 starts now, where…
Uruk-Hai Real time model 19K Tris Rendered in Marmoset. Future plans: Adding more subtle detail in the normal maps Texturing Rigging for proper posing and animation. Turntable: [ame="https://www.youtube.com/watch?v=lOcVFeTmiGU&feature=share&list=UUFs2_OLPR0DVwrx0riI1o-A"]Uruk-Hai Realtime Character Turntable - YouTube[/ame]
Hi guys, The announcement of the refraction shader got me excited for eye rendering in toolbag, at the moment I use two sphere with dome-out geo on both cornea and iris, parallax map and normal map tricks to fake both caustic illumination/refraction and it works great until you look at it from 70-90 angle then the parallax…
First of all, I can't get the opacity settings in Painter to work at all, no matter what I do. Secondly, refer to the above image. The bottom-right opacity and emissive setting is what I'm shooting for. Unfortunately, I can't recreate it. I literally lowered the emissive on the green cylinder down from 100 to 22 and saw…
Hey guys, I am trying to learn the Quixel suite and am getting stuck early on. The problem is that my mesh doesn't seem to receive any of DDO's input. I have tried multiple meshes. Here is exactly what I do. 1. Create mesh in Maya. Layout UVs. Triangulate. Export OBJ with all options (including normals) turned on. 2. Open…