hey folks, I am currently teaching myself in character rigging while working on an educational project. So far I’ve been following the official character rigging tutorial from the maya learning channel on youtube. See the list of videos included in the tutorial here. Now it comes to the part where I want to create joints…
Im faced with a dilemma, and I would like to hear from anybody who has ever been in a similar position. I fucking hate my job. Well, not so much my job as the place I work. For now Im stuck in the architecture end of the 3d world. The work isnt very exciting, but something that Im pretty good at. My boss, and the…
Team Name: Lethal Concept, LLC Project Name: Apokalypsos - A Post Apocalyptic MMORPG Brief Description: Apokalypsos has been in pre-production since early 2008, starting initially as an Auto Assault resurrection project evolving into an original and full-fledged title inspired by games like Wasteland, Interstate 76/82,…
Hi, I'm a designer/programmer seeking a 3D artist to help me complete the game I've been working on for the past few years. It's closest to an RPG, with a focus on varied and deep gameplay systems, a compelling story and less of a focus on the stats and number-crunching that is traditionally associated with the genre. It…
Hey everyone, I’m getting back into 3D modeling after a long break. The last time I touched modeling was in a college elective years ago, and I used Maya back then. Now I see so many people using Blender. I’d like to ask: should I switch to Blender for my current projects? What are the main advantages of Blender compared…
Hi friends! I wrote a small script in the past which could copy/paste the position of a spline-knot. Nothing special. BUT i want to improve the script that makes it possible to copy paste a position of any object/subobject in 3Ds Max. The question i have: Is it possible to grab/set transformation values independet from the…
Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
I think I understand better now what you're after. There are two issues here: 1) Unreal \ Unity or some other game engine uses the movement of the root bone to move the character. 2) Animating using the root bone is unintuitive and makes it difficult to align things like feet. You want to animate like in that second video…