I'm looking for an old game from the mid 80's, it was a car design sim. You design the car and then the game runs various tests on it and prints out a report on your car... you don't even get to drive your car but for some reason I loved it and I still have a folder full of printouts from it.
Edit: no luck finding a good match yet, but thanks so much for everyone that got in touch! Hello once again, I got blessed with a lot of responses for my last two posts regarding Character Development and Playfield Art and would like to say a very heartfelt thank you to all of you who took the time to get in touch. Right…
Hello I am a freelance concept designer based in the us ,I work best with hard surface prop or transportation designs but I can do just about anything. You can either pm me on polycount, email me at cotterdesigns92@gmail.com or contact me on facebook https://www.facebook.com/joshua.cotter.7?fref=ts you can find more of my…
Looking good. I think a few of those designs are cool. One thing to keep in mind is that plausible design is often in the details. Since these are just sketches, with the right treatment I think any of the thumbs could be a plausible design. If these were numbered left to right, with the top row being 1-4, I think 1, 2, 5…
I've just released a new 3ds Max plugin for level design called CorVex. The plugin is designed to help you more quickly layout the basic world geometry for games like the Source Game Engine. Here is the introductory video on the plugin. I'll be loading other videos demonstrating other techniques, benefits and tips soon.…
[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS] I would like to share my recent efforts in designing a level for my games computing course, any feedback will help me make the necessary amendments to my level in order to pass. First I made my level…
whats up I'm working on a design for a video game character. I'm trying to achieve the overwatch art style and I've done a lot of research and technical direction in terms of polycount and modeling. So I what i need is a look at my anatomy of what I have so far. Am I in the clear or what can I do to improve. I've sketched…
Company Name:CELL8 GAMES We are looking for a talented and experienced Graphic Designerto create Game Art and Style for our Mobile games (Character/ Back Ground..ETC) Design Characters + Design Game style for mobile Games + 2D Drawing + 3D Modeling (Optional) + Lighting/ Texturing (Optional) All Art need to be well…
Hi, I'm trying to spawn an enemy team of bots. 2-4 of em. That will attack me not anyone else. I got one placed in. Even though I have 4 nodes linked up just like the one working one. he just runs around that spawn area though and wont move around my map. Any ideas? Thanks. Hello, I am trying to do a whole multiplayer…
Indeed FXMaps are lacking a bit in terms of documentation and tutorials. Our friend Kenny Lammers did a few tutorials though some time ago. It's done in Substance Designer 2, but apart from some cosmetic changes, the basics of the FXMaps creation remained the same in SD 4, so you shouldn't feel lost. [ame="…