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Level Design Critique [college work]

lsmith
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lsmith null
[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS]

I would like to share my recent efforts in designing a level for my games computing course, any feedback will help me make the necessary amendments to my level in order to pass. 

First I made my level design plans


I then made some side thew plans to get an idea of the levels of elevation for the map etc.



Once these plans were finished I then developed the 3D blockout in maya then imported it into UE4, whilst trying to stay with the idea from the design plans. Here is the original 3D blockout from a thew different angles.

TOP DOWN


SIDE VIEW


BEAUTY SHOT


I have since added multiple new elements to the level such as:
  • Functioning doors
  • Moving environment element
  • Night and Day Sequence
  • On screen prompts
  • Destructible environment element
  • Level fly through
Here is my original level fly through which will be updated once the final features are added:
https://streamable.com/dxhyt

There is a thew things that aren't final with the level so I won't post about them here such as the lighting and added features but hopefully this post can gather some feedback anyway.

also for some extra feedback on more specific points I have created a survey which you can answer here:
https://www.surveymonkey.co.uk/r/D55HNBX

thank you for taking the time to go through this post, With more time and no limit on specifications I would hope I could produce something far better with the skills I had now gathered but hopefully this basic level can show my understanding and gather some useful feedback for my course. Any things I could change or improve or even what you like about the level, feel free to let me know. Will be much appreciated, thanks again. ~ Lewis
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