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3D Character Design Wizard Critique

polycounter lvl 4
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ChrisTheArtist polycounter lvl 4
whats up I'm working on a design for a video game character. I'm trying to achieve the overwatch art style and I've done a lot of research and technical direction in terms of polycount and modeling. So I what i need is a look at my anatomy of what I have so far. Am I in the clear or what can I do to improve. I've sketched out some designs in zbrush for the clothes I want just know this is the first pass but If you have some ideas then I'm willing to hear. Below are my art style and inspirations for my character. I'm trying to keep in mind for animation, VFX, assets (scythe, book bag, spell books, pouches, and or potions, smoking pipe.)



Art style:


Inspiration:

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  • DavidCruz
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    DavidCruz interpolator

    @ChrisTheArtist
    but If you have some ideas then I'm willing to hear.

    Art style:

    I would also add in your art style section, some of the "fan made", over watch pieces that other people have enjoyed, those almost might be helpful towards this design, one specifically, Taako from Danny Sweeney - has a somewhat similar design to your direction atm.

    Good Luck
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