I was really excited to hear about CS4's new 3D capabilities, because seams have always been my biggest problem while texturing. However, I am really disappointed. I'm doing a hand-painted texture and I'm trying to paint over the obvious seams. For some reason Photoshop is not cooperating. It looks as if the seam is still…
Hi ! This is a character I recently finished for a freelance commission. It is based on an provided concept, after some discussions with the client, I modified some bits here and there. -Hand painted Diffuse, 100% unlit. 1024x1024. Screenshots directly taken from maya viewport -Polycount: 5190 tris for everything. -Done in…
I was painting the normal and tried to fix some baking errors on my mesh in SP. I tried this method before in the previous version, and it works well. Then, I noticed that whenever I paint over the mesh, some weird stains appear on the surface, or I call them specks of dirt. How should I fix it? Before paintover After…
Want to be part of our BETA testing team? Then check out our news item here: http://criticalpointgame.com/forum/news-(english)/you-want-to-be-in-our-beta-here's-how!/ Critical Point Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like…
Hello people of Polycount! Does anyone have any general advice, tips, or tutorials on how to paint hair and fur in ZBrush? I have been thinking that there is not much natural discoloration for hair/fur. The color changes that I've noticed have been because of lighting. Would it be better to paint a specular map instead of…
I can control the vertext normals with 'Set vertext normal' and 'Vertext normal edit tool' but I want to specifically point the normals at a location in the world. The other options just point at the horizon. For example the vertex normal edit tool does this But what If I want it to do this This is so I can bake at the…
Alright I'm having some issues with getting Vertex Painting and Cubemaps to work together. In the image below I've setup a material to simply add the the Cubemap together with the Diffuse, while controlling it based of the red channel of the Red vertex color. This doesn't work, it doesn't seem to acknowledge the Vertex…
Looking good, but it sits between chairs. "Hand painted" seems to refer only to the diffuse and you kept the baked normals, although they and the painted parts are clearly different in some areas like the grass. Some parts have dark shadows painted in, while others like the grass or coins lack shadows. (Unless you are…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
Hey, does anybody know how to paint on just one channel a Color at Vertices map in XSI? seems like it should be simple, but I can't find information on it anywhere being able to paint like this is really important for environment art / foliage. If this is for some reason not possible what 3D app do you guys use to paint…