Last go I think. Want to go back and do some characters: BTW, This UDK kit has some really nice looking maps. Especially the re-vamp of DM-Deck. I've managed to cut the polycount down to 750 triangles and also decided to reduce the texture size to 256*256. Increasing the brightness and changing the hue of the side…
Okay. The issue is that your texture files are insanely huge. You graphic card can't display 256 8k*8k texture in real time. You can tell max to reduce the diplayed texture resolution but i would resize the original texture files instead (or tell pix4d to generate smaller textures), because you got no gain from your…
I'm trying to rendering a scene (250 Frames) in the middle (148 - 155 frame) its coming Autodesk error report contains following files (3dsmax_minidump.dmp, dmpuserinfo.xml, dumpdata.zip) for rendering setting in a TGA image sequence, (Setting: 32-bit, compression & Pre-multiplied Alpha) Version 3ds max 2016 & V-ray…
Hello, Anyone into pressing some buttons?! Do you like throwing fireballs? Fatalities? Blasting your opponent off the map at 250%? This topic is for ALL Fighting Genre games and platforms given it's a relatively small genre figured we could have it in one place. Add your info and the fighting games/platform you may play.…
Bungie had a pretty cool talk about their hair production pipeline and tools at the last Siggraph, and they've finally put up their slides for it: http://advances.realtimerendering.com/destiny/siggraph2014/heads/index.html It's worth a look for anyone interested in trying to speed up hair production. The powerpoint file…
there are a few ways of doing it. you can start with a larger texture and have and are in the center be the size of the final texture. then bring in parts of the texture into separate layers. then blend those layers together. you can use a layer mask or eraser to get rid of seams and stuff like that. change the flow…
I am back! New update, this time I´ve focused on the BG house and the ropes that appears in the scenario (still need to create more webs and ropes), I added that BG cubes in order not to get all that negative space information and I think that´s all for now. I also tested a render with more Far Clip in the AO just for fun…
Double trouble! I've found summer sales for Marvelous Designer which is normally $500 for perpetual license. It is now ~$250 on steam sale for slightly less perpetual... perpetual license. In that you get to keep the software but you don't receive major updates. There is also a sale on Substance Painter and Designer. I've…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…