Here I'll be adding the latest updates to my newest set of alphas. Feel free to give feedback, any sort of feedback helps, what kind of alphas you find useful and which one's you don't. Download - https://gumroad.com/environmentdesign Pictures and previews - https://www.artstation.com/artist/jronn
Hello guys,thought I'd start a progress thread for this little UE4 scene I'm working on in the spare time. It's a section of a orbiting spaceship, a small section (I tried not to overscope it in order to put as much care in it as possible, and finish it in a reasonable time).All materials are done in Substance…
We are a small group of developers and artists making the games we love to play! we are currently creating a third-person action-adventure shooter! we are looking for concept artists, specifically in the Character design area! someone who can make detailed characters, with our current concepts and vision for the world! -…
Continuing this weapon with a harder emphasis on the sci-fi aesthetic from the original concept. Added a few "charging" wires since I see this weapon much like the fusion rifles seen in Destiny. Moved and tweaked the shapes of the holes to better fit the human hand. Here is a quick paint over of what I think I the final…
Hi, Im very new to gaming mesh workflow. I just did my first map baking out of a gun. heres the high res low res and wire and normalmap together with the concept. there are a lot of messed up parts which i tried to fix by painting on the normal map. also i wonder how i should approach the texturing part. Can any1 suggest…
So this is my first post of my own work here. I am very new to modelling in general and I am starting to make my own portfolio. My aim is to make some scenes to learn new things (exercising my mind to think like a modeller :D ). I am going to get Unreal Engine 4 next month so I will be using that to make my render of this…
I just started working on this gun off a concept by Blaisoid. Hopefully with everybody's help I can make something nice out of it. I'm new to 3ds max as well as game asset modeling where polycount matters and the process of normal map baking. I'm sure there will be plenty of things I do wrong or could have done better so…
"In an alternate reality, humans have expanded their reach beyond our known galaxy and fight for survival using ingenuity and the age-old practice of resource exploitation." Hello beautiful people of Polycount! It's been a few moons since I've posted here but better late than ever! This character is based on Jorge Angulo's…
I'm currently working on a very low poly modular environment to experiment with Quixel suite. I'm trying to only use nDo for normals and dDo for my texture maps, of course some manual editing required for stickers, alphas, lights, etc. I'm going to make a set of modular pieces in a traditional Japanese style, replacing…
Hi PC people, I am working on my latest scene that comes from the movie Tron Legacy (reference attached). It's primarily low poly with few sections of the door have HP floating geo that I will bake normal map out of. Also the top air vents and the air unit to the left side will get HP floating geo as well. Please feel free…