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[UE4] Sci-Fi Corridor

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ScrotieFlapWack polycounter lvl 5
So this is my first post of my own work here. I am very new to modelling in general and I am starting to make my own portfolio. My aim is to make some scenes to learn new things (exercising my mind to think like a modeller :D).

I am going to get Unreal Engine 4 next month so I will be using that to make my render of this corridor. Here is the model I have been working. It is made in Wings 3D. The reason I have used this over my other modelling tools is to understand box modelling and to work with limitations (Wings 3D seems pretty limited in its functions.)

I will stop blabbing on. Please critique honestly, I would love your opinions on what I can change, add, remove etc.

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