Hi does anyone know much about how they smooth for games? At the moment I'm modeling a minigun and I wanted to do a low poly version of it for gaming and if I smooth it as I need to for example to make the barrels smooth it's going to push the polycount too high. I can use the smooth edges but it's still going to look…
Hello everyone, I've made this script to help my friend @felipealves with this scene. He was making a environment in Marmoset and needed to replace multiple meshes, so I studied the Marmoset Python documentation and created this simple tool, I'm make it available for free in case anyone else needs it. The script can…
Hi, maybe this has been asked often but I also want to ask for the latest software updates. What I want to do is to bake seperated meshes (lowpoly + highpoly) only against each other but keep the highpolys influencing each other. So that I also get the AO for instance of surrounding elements. Therefore seperating the…
what I remember when I import fbx to unity, it show the material and its already applied to all my assets... now it feel weird is this a new workflow ? kind annoying do I need to apply the material one by one ? I am really confuse I try to figure it out but Iam lost how canI apply "cells_m" to my all assets ?
I'm making a modular road system and it's going great, minus my crevice normals not lining up. I can get them close by trial and error, but there has to be a better way to precisely place these so they line up. Any tips would be great. Thanks!
https://github.com/sethmeshko/maya-rigging/blob/master/scripts/jfm_set_transform_limits.py Let me know what you think. BTW here is a youtube video on how to use it: https://youtu.be/zPPskDfbslk Thanks
So I created a few quads in unity and gave them an unlit shader. When I rotated them, they are heavily pixelated. Check screenshot. I tried two things to no avail: 1. Changing anti-aliasing settings to x4 gave a decent result but still not production worthy result. Theres still a lot of pixelation. 2. Tried rotating the…
Does anyone know why this error message is continuously popping up in Maya 2017? Everything was working perfectly fine, then it crashed, and now this message is appears as soon as I open up Maya. It is also appearing after every action I do (click on a mesh, that message appears, click on a mesh again, it appears. I'm not…