I think the larger question is, "Why do you care?" There's no board of standards or whatever with a published set of guidelines. All professions can ask that same thing ... When can I call myself a programmer? A plumber? A multimedia internet consultant? Just do what you do and don't worry about labels or titles because,…
Completely glossed over what I said about about the reason behind choosing such places and that normal scrapyards fair better than ones in higher humidity. Point: Things do not rot as fast in dry arid places. They are also far less likely to have dirt and grime stick to them because of the lack of moisture. There are…
I'm working on modelling a character who has very long hair, and I've gotten to this point with it. She's going to be baked to a lowpoly and posed the same way as she is in the concept - she won't be rigged or animated. However, her hair is made up of a ton of different polygrouped chunks (about 20, hah) and I'm not sure…
Using textured view in the viewport, The alphas for my hair cards look like this But when I try rendering, the hair cards come out like this. I can't figure out why the colors are reversing like this. I've been messing around with the alpha sliders for awhile, and toggled Alpha channel mask option in the rendering…
Maya's realtime display of textures with transparency seems to be broken (or the way I'm doing it is wrong). Below is an example. If I map a 32bit tga onto a box and sphere in max, and set transparency to the alpha chanel I get nice transparent objects, with the texture on the outside, as I would expect. In maya, if I…
My payment for April was not processed successfully due to low balance on a debit card I used with Megascans. I have since topped it up, but I don't know how to trigger another billing attempt on Megascans side - the only option the portal provides is updating the payment information, which seems to affect nothing (no test…
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
Hi, I wanted to create precise carvings (would be baked on a normal map) around a mesh, like this: What could be the best approach for this? I've tried creating the shape, and using curves in blender to move around the base mesh, but it's a bit difficult to control. What would you do?
I am also going to buy a new card soon so I am also in the research phase. From what I have seen R9 390X performs close to GTX 980 (non Ti version) but it has 8 gigs of memory which could be useful in the future. Ti performs similar to Titan X (From what i have seen in the game benchmarks, still not sure about 3D apps).…