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Creating carvings?

G0056
polycounter lvl 2
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G0056 polycounter lvl 2
Hi, I wanted to create precise carvings (would be baked on a normal map) around a mesh, like this:



What could be the best approach for this? I've tried creating the shape, and using curves in blender to move around the base mesh, but it's a bit difficult to control. What would you do?

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