Hi, I wanted to create precise carvings (would be baked on a normal map) around a mesh, like this:
What could be the best approach for this? I've tried creating the shape, and using curves in blender to move around the base mesh, but it's a bit difficult to control. What would you do?
Replies
to bake carvings onto the mesh , you could work with floaters
i baked a "floater" mesh onto a low poly mesh here:
that's the setup:
http://wiki.polycount.com/w/images/6/6d/Subd_floatingpanelinglines.jpg