so i've been scouring the net for a solution to my problem with no avail i am working on a TF2 model, just about done besides the facial animations so what is happening is i export the model with 2 frames of test flexes, however the flexes don't appear to do anything when i view it in HLMV i use smdtools 1.7 and blender…
Guns are probably the most done subject matter by a country mile but that's no bad thing with the AK and M16/M4 dominating the show from what I've seen. After resisting for ages that urge that just wouldn't go away for me, I had to create a weapon. So here's my exotic AK variant: A bit out it: I used nDo to bash in all the…
Hey guys! I'm going to be creating a Victorian England environment inspired by Assassins Creed Syndicate as an exercise on modularity. I found this awesome concept art by Fernando Acosta: I'm going to be creating the building you see 1:1 with a twist on the sides and back of the building, as well as my own interpretation…
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=361007639 Please see the fourth image to understand the numbering! 1 - Mudbox is an effective way to create complex details, like the embossed effect in metal and wood. All images of the weapon use the workshop_workbench ingame renders except this image. I render…
I am a student and have just finished a small game project with other students in my course, I am looking for feedback on the UI elements, I have composited them all into a single image, details below as well as credits to the other two artists in my team. Full Image around 2k by 2k pixels.…
Sorry it's been a while, i've been wrestling with this normals issue but i can't get it. Can i ask everyone's advice, please? I made a high poly (180k tri) and then a mid poly (16k) and the idea was to use normal maps to generate the detail. I've never done a normal map before so i may be doing something hideously wrong…
The images take an incredible amount of time to load - I don't know if it's the huge sizes or a slow server. The stairs appear too shallow. A standard stair has a run of 9-11 inches (23-28 cm) and a rise of 7.5 inches (19 cm). The landings are typically at a 12 foot (3.6m) height. The staircase might also be too narrow for…
What resolution are you using on your zremesh? I forget what the limit is, but you'll usually want to keep it under 64K points for unwrapping. If you're getting memory errors with anything under 16k, something foul is going on for sure. As for the UV Master result you're getting on the earlier mesh: try using the…
After spending the first half of the day hangin' out and cruising with some like-minded 'vette enthusiasts, I got wrenching on the 'cuda this evening. :poly113: Sorted through all the vital fluids we had on hand, and ended just going out to Pep Boys and picking up about ~$160 in fluids... all the stuff we had on hand was…
Hmm, wouldn't put it like that. Saved myself over $1000 on this processor by overclocking, and it's running faster than the top end one at the time. Even if I managed to blow this thing to pieces, which would be impressive considering I haven't upped the vcore, I'd still be able to buy a few more of the same one for less…