Hi, I've made a function which takes various image input nodes, however how do I display the labels for these inputs so I know which is which? It would be nice if the bitmap showed the name of the texture file too...
Hi guy's, Just can't believe i have to ask here such a simple question but i am Googling for a solution for more than an hour without success and the substance designer documentation is useless on this. I just have a series of normal map render from 3ds max in the tga format and i cannot connect them to the normal node, i…
You had a pinned vertex in Peel mode. That's why it was behaving like that. Also, quick tip for Peel mode: turn off 'avoid overlap' so that all your islands don't get jigged around every time you enter the mode.
Hey, in 3dsmax there the amazing "Peel Mode" where I can pin verts and pull and push the UV's to get straight results really quickly. Wondering if theres a Maya equivalent? :)
[ QUOTE ] now if coke were still made with actual fucking sugar instead of high fructose corn syrup in this country, that might be a different story. [/ QUOTE ]You can't get regular Coke in the US now? What sort of madness is that?
I have a post process chain applied to my scene that is only visible in game mode. However when I try to play the game I get very different color and contrast than what appear in the editor window. What causes this?
Hi, i have a problem for which I can't find a solution. And my own experience with Designer is not big enough to solve it by myself. My project has the dimensions 512x512. I have (successfully) created the usual maps (PNG - AO, normal, curvature, opacity etc). In other programs the maps appear completely correct…
I hope the image explains what Im talking about. i made a panel with 4 screws in the corners, if I bake in Blender they come out perfect, nice and flat, and but in SD6 they come out terrible at a weird angle. any suggestions?
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…