Hi, i have a problem for which I can't find a solution. And my own experience with Designer is not big enough to solve it by myself.
My project has the dimensions 512x512. I have (successfully) created the usual maps (PNG - AO, normal, curvature, opacity etc). In other programs the maps appear completely correct (512x512/16bit)
If
I now drag one of these maps into the Graph Editor, only a 1x1 pixel
thumbnail is generated. If I change the engine (from Direct3D 11 to
SSE2) and Computing Thumbnails - the same nodes have a size of 16x16
pixel. The same happens with some standard maps directly from the
program. For example Grunge Map 006 is generated normally - Grunge 005
again only with a maximum of 16x16 resolution. If I switch back to
Direct3D11 Engine, all maps that were previously 16x16 in size are now
only 1x1 pixels in size again. Changing "Output Size" doesn't affect anything.
Replies
I haven't had this sort of problem (using it since 2013) on any of my machines (both intel and amd, with nvidia gpu and integrated amd gpu ) and none of my team have reported anything
the forums are awful compared to when allegorithmic had their branding on it but I have had prompt responses to bug reports