I have a post process chain applied to my scene that is only visible in game mode. However when I try to play the game I get very different color and contrast than what appear in the editor window. What causes this?
Sorry I should have specified. Shown on top is my editor window with game mode enabled; which is what I want. On the bottom is what happens when I press play, which has higher saturation and contrast.
I was of the impression that when pressing play, the game reads what is on display in "game mode" but play settings seem to have their own thing going on.
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I was of the impression that when pressing play, the game reads what is on display in "game mode" but play settings seem to have their own thing going on.