Looking for a 3D modeler with experience: - modelling modular characters - modelling robotic characters We have concept images for reference. The character must be modeled with modularity in mind. Interested Parties Please contact info@pixelbypixelcanada.com
Hi there ! We are currently developping Warsow: it's a FREE game based on the QFusion engine (a Quake2 engine which supports every Quake3 format... same textures/shaders/maps/models/etc.). As it's distributed freely, we've done all the art stuff from scratch. It's mainly cyberpunk themed with a good comic look (celshading…
Hello, Thanks for the GREAT tutorials!!!! I used the tutorials here to create a player model for Q3. It worked fine as a player model or a bot. I can load him multiple times and spectate to see several copies of himself running around. His thumbnail works too. I then downloaded the Yum Q3 model and the thumbnails work, but…
well i have done a few models before, but most of that was years ago.. back then i did a couple of low poly models i'd say about 5-6, most of them were really bad, the last one looked ok. those were done in 3dsmax when i had the chance to use it. a few weeks ago i started using blender, i modeled about 3 models before i…
Please don't take this the wrong way, but it seems you need to do a bit more practicing & learning before you consider selling anything. Firstly you want to be a modeller, then you will need to learn to texture it goes hand in hand, getting someone who doesn't understand 3D modelling to texture your model will result in a…
Hi there, I am fairly new to Zbrush and I've been working on this model for the last couple of weeks (model is still WIP). Model is currently at 1 million polygons and the body is still a dynamesh as I will be adding the details after I pose the character (other items are subtools, some dynamesh, some subd). What I would…
Hi! I am in need of a low poly zombie model with a texture in .obj format. I do not have a massive budget however i can negociate costs. Anyway i really need a Zombie Model (perhaps several) around 5000 polygons, can really range from 2000 to 9000 max. I Would preferably like it to be animated in MD2 format. The…
Hey guys I had a question. I've been trying to improve my complexity with the type of character models I make. I use a box/poly modeling process where I'm sure many of you know making small details ends up complicating the topology. Now I know I could go export the base model into a sculpting program and add the details…
hi everyone. Im a fan of polycount boards and the great art of polycount users. Im really new at modeling but im ready to show my first character(3DSTUDIOMAX6). The objective is create, modeling, texturing and animate a character for UT(99). So my model has to be really lowpoly, 1042 polys to be exact. UT engine supports…
Hello I'm quite new here and a noob at game models. I'm more a general media modeller. I wonder if game models need a totally different approach to retopology, uvmapping, texturing. I have sculpted an organic ship and this will be for a low poly mobile game. I need to retopologize this model and not sure if the cylinders…