I'm having trouble in creating a over-exposed look in Max. In another word, to make part of the diffuse texture brighter than its own. I tried the following: make material 100 self-illuminating use composite map for diffuse put diffuse map on the base layer of the composite map put light map in multiply mode on 2nd layer…
Hello polycount community! If you need an easy-to-use, convenient and fast tool for high-quality visualization of your models, please check out the fresh release of Light Tracer Render 2.4.0 (lighttracer.org). Model by Apeinator (skfb.ly/6RXNE) Unlike many other rendering tools, Light Tracer works on any GPU (both discrete…
Hey Guys, I've built some tutorials in the past and I wanted to build something that I felt people really wanted and needed ( Also what I wished I had when starting in Unreal) . So I decided to start working on a Lighting tutorial for UE4. I wanted to open up a conversation about what you feel you would want to see in…
Heyo! On my side the First Person Example (UE5.0.1) had Virtual Shadow Maps (Beta) enabled as default Shadow Map Method in the Project Settings and "Build Lighting Only" has no effect. To bake light as I used to, I had to switch the Method to Shadow Maps. When using Virtual Shadow Maps, this helped me to somewhat improve…
I want my lights to rotate with the camera so I added them as a child to the Camera which works fine when there isn't an animation exported. However once I enable the animation export the lights seem to be unparented from the camera again. Aim is add a nice rim light to a model which of course blows out the back of the…
It's a new month and that means a new class! Visual Effects class is up and around the corner and I decided to try and do something a little different. As always it will require lots of time to complete but, I aim for the best and a slight pinch of ambition. Here's some reference images of the nuclear launch testing room…
I would like to archive foggy/moody/volumetric lights that shine through windows like in this picture above. I have seen a lot of artwork with this type of light and I simply do not know how to set it up in my scene. The picture below is my scene I am trying to make the light very bright and foggy when they shine through…
hello max opengl/d3d renderer in combination with most 3d-cards only support 8 lights in the max viewport, all further created lights wont affect the scene. you have to render the scene to see them. so as faar as i know there are some "solutions" and workarounds 1. use software renderer .. - bad because i cant switch to…
Thanks guys! @ Gauss Thanks for the awesome input. After reading your crit I was TOTALLY energized and excited to push this one a lot further. I suppose I'd gotten so caught up in tweaking things around that something like this didn't even cross my mind. It's funny too because right when i posted the screenshot the plant…
I'm super impressed with your progress and ability to work in comments and critique! This is already a great piece and I know you still have some things you'd like to continue working on. I'm more focused on lighting/mood, but I will say that some of the dirt and grunge looks great but I'm not as big on the staining around…