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Light map over-exposed look in Max

I'm having trouble in creating a over-exposed look in Max. In another word, to make part of the diffuse texture brighter than its own.

I tried the following:

make material 100 self-illuminating
use composite map for diffuse
put diffuse map on the base layer of the composite map
put light map in multiply mode on 2nd layer
put light map in overlay mode on 3rd layer with a reduced opacity

That's the closest I can get but still not close enough to the original lighted scene. Any help?

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