Hey guys! So I'm currently making a model of a plane where I've finished making the exterior and now I'm trying to block in the floors and walls. My problem is making it so they don't jut out through the fuselage... For the main corridor, I just used boolean to carve away the excess geometry but the same process wouldn't…
What's up y'all I'm having some issues with rigging up an auto clavicle rotation setup for the arm. I want the clavicle to rotate upwards automatically when the arm goes up. I tried using the Expose Transform (ExposeTm) helper to extract the rotation from the upper arm and drive the clavicle rotation with it, but since the…
I'm following an architectural modeling tutorial, where the first step is to trace out the floor plane using the line tool in Max. In the video the guy turns on snapping and slides a vert along an axis so it lines up with one above. When I turn on snapping and attempt to slide the vert so it aligns with the vert above, it…
im working on a gun model, in max, and used edge-loops to constrain the turbosmooth modifier for my mid-poly model. im going to unwrap it, import in into mudbox and get a high-poly normal map. what i am wondering is: can i optimize my mid-poly (by getting rid of the extra edge-loops) and still retain good normal map uvs?…
Hey guys, So I'm trying to create a tank tread by using a single piece animated to follow a spline which is then duplicated. I can get it to instance easy enough via the spacing tool, and get it to animate by constraining it to the path, but doing both has me at a loss. I'll also need to be able to export the animation is…
Martian swamp creature from Fifteen Hundred Miles an Hour (1895) by Charles Dixon. Modeled in ZBrush, composition and glow effects added in Photoshop. I was working off a pretty detailed description, so I was somewhat constrained design-wise. If I had had my druthers, I would have made the head smaller. Might look less…
Hello, i'm having difficulties rendering a scene using a Physical camera path constrained and following a circle spline. When i check the result opening the .AVI, the video is really small, duplicated 4 time (i don't know why either) and squished at the bottom of the screen why is that ? Here it's the rendering scene, it's…
The curves in the base mesh subdivide cleanly because both sides of the grooves have the same number of segments. Adding the support loops to the two adjacent splits in the shape below the groove changes the segment spacing on the lower half of the curve. Which does sharpen the corners but also causes them to overlap with…
hey, Just for future reference, how do I download the code from github.... I copied and pasted it into the existing python script. seems to work now tho. Even with twists the shell modifier works perfectly. just a shame about those twists. Wonder if there is a way to constrain the curve 'normals'? to an axis or something?…
Enable Snapping with Hotkey "S". you'll see the icon on the top toolbar enabled. If the Icon shows 2 or 2.5 hold it and change it to 3. Then rightclick the icon, enable Vertex in Snaps tab. Go to options tab to enable Axis constrains. Now you can move on one axis with snap enabled. While holding the mousebutton to move,…