Hey guys!
So I'm currently making a model of a plane where I've finished making the exterior and now I'm trying to block in the floors and walls. My problem is making it so they don't jut out through the fuselage...
![plane_01.jpg](http://www.torquemod.com/plane_01.jpg)
![plane_02.jpg](http://www.torquemod.com/plane_02.jpg)
For the main corridor, I just used boolean to carve away the excess geometry but the same process wouldn't work for the nose and tail... I'm guessing because there's too many different angles?
Anyone have any suggestions on an easy way I could get the inside geometry to constrain to the shape of the fuselage?
Thanks!
Replies
Well the other way is to just cut around the edge with vertex snap turned on.
Unless anyone else has a better idea?