Hello I am from N Logic Studios and we are looking for an environmental artist to help us on our project. Applicants must have previous work experience creating environmental models. RESPONSIBILITIES INCLUDE: Creating dynamic, visually pleasing low and high poly models Texturing real-time environments and objects in line…
This Thread has been created for the University of Advancing Technology Art Jam. The Art Jam consists of three days of creating 2D and 3D game-quality art given a random theme. Artists will convene multiple times a day to post their progress and receive critiques, using these Polycount Forum Threads as a submission tool.…
Ive been trying to learn how to get my models into unreal tournament 2004 but ive come upon a frustrating problem. Ive read numerous tutorials and it looks like i am doing everything correct but its not working. I am using 3d max 7 and i export my file as an aseII and it imports fine into the editor but when i try and…
Hello all i have never really had any luck with height maps in Toolbag, i dont understand how they work. They eith ballon out my model or make my model look like a bundle of thorns, i normally use the Unreal 4 PBR set up for texture export from Substance Painter and use the Unreal 4 Material set up in Toolbag.
in fairness they do tend to bump version number when they do something major - the 3-4 change was large, the 4-5 change seemed smaller but they did make some major architectural changes introducing verse is another large change i lost faith cos i had to ship actual product on 5.0-5.2 and they were complete shite wrapped…
Hi. I have been working on a cathedral environment and I am at the stage where I want to create many large block/brick walls. I have noticed them in Bloodborne and most recently DS3. The problem is I don't have an idea how I will achieve this. What I am thinking is I would produce a tileable sculpt in mudbox of the…
Result of my CGMA Course - Weapons and Props for Games - with Dylan Mellot It was a good Course, a nice Challenge and I've to thank him for his great Feedback. I ended up taking it a bit further after the Course was done and this is my Result atm. I will still take aprox two more Weeks to fix some Stuff here and there and…
Nice! Looks beautiful, love the stylization. Can you share a bit of the creation process for these rocks? I’m guessing maybe a macro-sized bake for unique normal map, combined with micro-level tiled detail maps? Reminds me of some of the work Naughty Dog has shared here before.…
Hello there! I hope I can get some critiques and feedback on my environments. This is my first time posting on Polycount, so I'm a bit excited and terrified at the same time.. These environments are still in Maya, so I plan to put the first and second environment in UDK and my last environment in Unity. My first one is…