Hi. I have been working on a cathedral environment and I am at the stage where I want to create many large block/brick walls. I have noticed them in Bloodborne and most recently DS3.
The problem is I don't have an idea how I will achieve this. What I am thinking is I would produce a tileable sculpt in mudbox of the block/brick walls and then bake them down onto a plane. Is this correct?
I was wondering if anyone has overcome this problem and what solution you found? I am not fantastic at baking and it seems whenever I try it, it just does not go right. I have all the necessary tools, such as xnormal, max, and mudbox.
Thank you!
Replies
I'd recommend the tiling overlap sculpt technique that Anthony Vitale shows in one of his youtube videos. It's in zbrush, but it still show a quite nice technique for creating tileable texture sculpts for bricks and whatnot.
http://wiki.polycount.com/wiki/EnvironmentSculpting