Utter maxscript nub in coming. I've been following some tutorials on it such as, https://www.youtube.com/watch?v=ZKcBHwLvAu0 But i'm in dire need to convert that script from a random transformation value between 2 values to randomly between pre determined values. For example i have a bunch of generic high poly bricks i'm…
Gang, ive been trying to learn Unreal using videos. And its gotten me a decent ways along, but I know from my own experience I learn better with books and projects. My goal is to be able to bring my models/rigs into unreal and be able to move them around. Do you have any suggestions on books or articles that have self…
Do you guys know any plugins that allows me to draw "tiles" on a scene, something similar to these: https://www.assetstore.unity3d.com/en/#!/content/4194 https://www.assetstore.unity3d.com/en/#!/content/14708 http://www.mapeditor.org/ But inside Maya or Max? I'm finding myself doing the same steps over and over again when…
I googled this, and all I found is an old script that wasn't updated for a while and doesn't work on newer versions of maya. Basically, what I want is to take this piece, for example: And evenly distribute vertices along the edge. This is just an example to show what I mean. I'll later export this one in zbrush and convert…
Blender geometry nodes are super cool and easy to use. Finally a node modeller and scatter system I like , more or less. Still I have problems. To export instances into a game I have to make containers for them and then do lots of manual job replacing each kind of them just to export them with fbx properly. Same for…
I tried installing Vorofrag, but Max wouldn't launch because it's stopped being updated. It is critical that I can tie the tragmentation density to a bitmap, which Fracture Voronoi doesn't allow. I also wasn't able to find the option in Rayfire Shatter, although I DID get it working with Rayfire Voronoi. That was the only…
Im 99% certain you're buggered if you want to keep this pure painter - you're missing a link between the mesh makeup and the textures and no amount of clever maths can make up for that. You could bake the extra maps using the automation toolkit instead. I've written a couple of painter plugins that launch SAT scripts and…
From the sound of it, current Unity 4 users aren't going to be left out in the cold. there will be at least one more major 4.x update, and it WILL include the new revision to the GUI system. (something that a lot of users have been clamoring for) Overall, it's sounding really good. New tools and toys to play around with.…
Is it setting your pivot to the world grid 0 0 0? If you move your object to 0 0 0 and export does the pivot come out in the right spot? I've and to do that with quite a few engines over the years. I wrote scripts that move your object, export and then move it back, because it was so annoying. There might be some settings…
It might be worth looking into some of the rig building tools on creativecrash (or try zooToolbox ) if you're looking to get characters rigged quickly in Maya. Obviously you'd need to investigate the licences of these tools to make sure they were compatible with your commercial release. I'd suggest getting the 30 day trial…