I am still paying my own Photoshop subscribtion but haven't found anything useful in it for very long time. Curious about "shadow re generator" as a way to get rid of shadows for de-lighting albedo but very much doubt it will work . And it's in a waiting list for forever already. Tried today their sbsar support for…
I use Painter not very often and accustomed to regularly re-bake curvature and world normals again and again with each new layer added. Vs Designer where you always can produce whatever mask you need at any stage within a sort of combined curvature producing parallel node flow doing it for for any stage . Constantly…
Hey, years later into the discussion but there doesn't seem to be an official solution for this. I got into this stuff recently so, I decided to write a little script/ plugin for the same purpose. Check it out, this definitely helped me save some hassle. Link: https://aurifexchandra.gumroad.com/l/vtyyw
First Contact Entertainment - Creators of the PSVR Exclusive Firewall Zero Hour - is expanding! We're looking for multiple levels of environment artists, a lighter, rigger, and engineers and programmers to join us ON-SITE with benefits here in Sunny Santa Monica, California. Since this is primarily an art site, here are…
in uscript you could write a custom player pawn, which could easily pass the location onto the material as a vector 3, since there is a method to get player location in uscript and uscript isnt limited to olny dealing with constants like kismet.
Just going to add my experience, i feel either the lights have to have an added power "numeric" so example, currently its 0.000 i think an additional space + 0 to lighting so that we can get 0.0000 spaces values to play with will fix a lot of the "issues" or patch it till another more accurate solution can be "found". If…
Hi to all, I am here to advertise a position within a team that is working on the game Double Cross. The team is constructed of three third year computer game design students. We are seeking a programmer to work on our core mechanic that will bring our final project to life. If you feel you might be interested in this…
As far as I know you can't disable color managment in Photoshop . 0.45 works fine on files not having embedded iCC color profiles like exr , tga and png maybe . Not sure about the last one although, it still could I think. When you open a psd WITH embedded ICC profile like what photoshop always do when you save a psd file…
If for some reason you still want such detailed geometry for close LOD project/ transfer/ borrow vertex normals from next LOD without that extra geometry. You will see no shading gradients if you don't have them on that "next" lod . Use attribute transfer in Maya, data transfer modifier in Blender or 3d party scripts for…
About joints, usually you'll want them to have at least 3 edge loops so when it bends the middle loop preserves some of the silhouette of the joint. Otherwise you'll have to go out of your way to keep them from squishing with the chance of it looking like crap anyway, even if you happen to create a corrective shape key…